Games
Engines for worlds that keep working when you look away, and the titles that prove it.
- Umbra: C++17 2D engine on SDL2 and Box2D, with an LLM-playable interface and a catalog of short games.
- Tiny: micro-universe engine for tile maps, walking cast, timed systems and spoken scenes.
- Flow: systems language for live demos, numerical work and a Doom port.
- ABOARD: procedural ship simulation, open for early access.
ABOARD early access · Umbra on GitHub · Flow