Games

Engines for worlds that keep working when you look away, and the titles that prove it.

  • Umbra: C++17 2D engine on SDL2 and Box2D, with an LLM-playable interface and a catalog of short games.
  • Tiny: micro-universe engine for tile maps, walking cast, timed systems and spoken scenes.
  • Flow: systems language for live demos, numerical work and a Doom port.
  • ABOARD: procedural ship simulation, open for early access.

ABOARD early access · Umbra on GitHub · Flow