Decide well before spending a year on it.
The expensive mistakes in an audio product are made early and quietly. The wrong framework, an algorithm that cannot reach the latency the product needs, a licensing model that blocks the sale you were counting on.
We work alongside your team on those decisions, and say plainly when the answer is that something should not be built.
Architecture and technology choices, with the tradeoffs written down. Where a decision is reversible we say so, and where it is not we spend the time it deserves.
Whether a proposed product can hit its latency, quality and CPU targets on the hardware it must run on. Where it is uncertain, a prototype that settles the question in weeks rather than quarters.
Code and architecture review on an existing product, with findings ranked by what they will cost you rather than by how they read.
What to build in-house and what to buy, how to sequence a release so revenue arrives before the money runs out, and what your team needs in order to hold the result.
A call, then a short paid review. Both sides find out quickly whether the fit is real.
Yes, as a matter of course.
If that is the answer, yes. It is the cheapest advice we give.