Put the engine inside your product.
The Quilio SDK is the processing engine behind our own products, available for use inside yours. Pitch and time, effects, analysis, and synthesis, with a C++ API and bindings where a project needs them.
Integration is the part that decides whether an SDK is worth having. We do that work with you rather than handing over a header and a licence key.
Before any commitment, a build of your product with the engine in it, running on your material. You hear the result and see the CPU cost before deciding.
Wiring the engine into your signal path, your parameter system, your state saving and your build. Done in your repository, so the result is code your team can maintain.
macOS, Windows and Linux, plus iOS, Android and WebAssembly where the product goes there. One engine across all of them.
API documentation, worked examples, and a direct line to the people who wrote the engine while you are integrating.
Per product, with terms that depend on distribution. Source licences are available for parts of the engine.
Yes. Request access and we will arrange an evaluation build against your own material.
We extend it. Several parts of the current engine started as a client requirement.